GAME DATA · MATCHUPS
PokeSurvivor Types
Explore all game types, compare the full attack-versus-defense chart, and see how each weather event changes a run. The displayed multipliers use PokeSurvivor’s softened type rules.
18 game types · 5 weather eventsValues from the current game snapshot
Choose a type
Type effectiveness chart
| Attack ↓ / Defend → | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.3 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
| Fire | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 |
| Water | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 |
| Electric | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.3 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 |
| Grass | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×0.6 | ×1.0 |
| Ice | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 |
| Fighting | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×0.3 | ×1.0 | ×1.6 | ×1.6 | ×0.6 |
| Poison | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.3 | ×1.6 |
| Ground | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.3 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 |
| Flying | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
| Psychic | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.3 | ×0.6 | ×1.0 |
| Bug | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 |
| Rock | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
| Ghost | ×0.3 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Dragon | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×0.3 |
| Dark | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×0.6 |
| Steel | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 |
| Fairy | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×0.6 | ×1.0 |
These values follow the current game data: standard 2×, 0.5×, and 0× matchups become 1.6×, 0.6×, and 0.3×. Dual types multiply together, with the final value capped between 0.3× and 2.4×.
Weather effects
Weather can change move damage, drain health from unprotected partners during sand or snow, and slow non-Ice partners during snow. Weather effects are brief run events, so use these notes as situational guidance rather than permanent bonuses.
PokeSurvivor is an unofficial fan-made game. This reference follows game data snapshot c31715d; balance and roster details may change in later builds. Source project