GAME DATA · MATCHUPS

PokeSurvivor Types

Explore all game types, compare the full attack-versus-defense chart, and see how each weather event changes a run. The displayed multipliers use PokeSurvivor’s softened type rules.

18 game types · 5 weather eventsValues from the current game snapshot

Choose a type

Type effectiveness chart

PokeSurvivor type multipliers: rows are attacking types and columns are defending types
Attack ↓ / Defend →NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normal×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×0.6×0.3×1.0×1.0×0.6×1.0
Fire×1.0×0.6×0.6×1.0×1.6×1.6×1.0×1.0×1.0×1.0×1.0×1.6×0.6×1.0×0.6×1.0×1.6×1.0
Water×1.0×1.6×0.6×1.0×0.6×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.6×1.0×0.6×1.0×1.0×1.0
Electric×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.3×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0
Grass×1.0×0.6×1.6×1.0×0.6×1.0×1.0×0.6×1.6×0.6×1.0×0.6×1.6×1.0×0.6×1.0×0.6×1.0
Ice×1.0×0.6×0.6×1.0×1.6×0.6×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×0.6×1.0
Fighting×1.6×1.0×1.0×1.0×1.0×1.6×1.0×0.6×1.0×0.6×0.6×0.6×1.6×0.3×1.0×1.6×1.6×0.6
Poison×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×1.0×1.0×1.0×0.6×0.6×1.0×1.0×0.3×1.6
Ground×1.0×1.6×1.0×1.6×0.6×1.0×1.0×1.6×1.0×0.3×1.0×0.6×1.6×1.0×1.0×1.0×1.6×1.0
Flying×1.0×1.0×1.0×0.6×1.6×1.0×1.6×1.0×1.0×1.0×1.0×1.6×0.6×1.0×1.0×1.0×0.6×1.0
Psychic×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.3×0.6×1.0
Bug×1.0×0.6×1.0×1.0×1.6×1.0×0.6×0.6×1.0×0.6×1.6×1.0×1.0×0.6×1.0×1.6×0.6×0.6
Rock×1.0×1.6×1.0×1.0×1.0×1.6×0.6×1.0×0.6×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0
Ghost×0.3×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.6×1.0×0.6×1.0×1.0
Dragon×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×0.6×0.3
Dark×1.0×1.0×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.6×1.0×1.0×1.6×1.0×0.6×1.0×0.6
Steel×1.0×0.6×0.6×0.6×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×0.6×1.6
Fairy×1.0×0.6×1.0×1.0×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.6×0.6×1.0

These values follow the current game data: standard 2×, 0.5×, and 0× matchups become 1.6×, 0.6×, and 0.3×. Dual types multiply together, with the final value capped between 0.3× and 2.4×.

Weather effects

Weather can change move damage, drain health from unprotected partners during sand or snow, and slow non-Ice partners during snow. Weather effects are brief run events, so use these notes as situational guidance rather than permanent bonuses.

Harsh sunlightFire is boosted and Water is weakenedFire ×1.5 · Water ×0.5
RainWater is boosted and Fire is weakenedWater ×1.5 · Electric ×1.2 · Fire ×0.5
SandstormRock, Ground and Steel are boosted; the rest sufferRock ×1.3 · Ground ×1.3 · Steel ×1.3
SnowfallIce is boosted; the rest suffer and slow downIce ×1.5
FogGhost, Fairy and Psychic are boostedGhost ×1.3 · Fairy ×1.3 · Psychic ×1.3

PokeSurvivor is an unofficial fan-made game. This reference follows game data snapshot c31715d; balance and roster details may change in later builds. Source project