GAME DATA · MOVE LIBRARY

PokeSurvivor Moves

Review every move in the current game snapshot. Search by name, filter by type or attack style, and check cooldown, max level, description, and evolution requirement.

64 moves · 59 with evolutionsValues from the current game snapshot

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64 moves

Tackle

0.5s cooldown
NormalMeleeMax level 5

Charges in an arc at everything in front of you.

Evolution:Take Down· Requirement: Vigor

Quick Attack

0.75s cooldown
NormalDashMax level 5

You dash at the enemy like lightning and hit everything on the way.

Evolution:Extreme Speed· Requirement: Sprint

Swords Dance

0.85s cooldown
NormalBuffMax level 5

Deals no damage: builds ATTACK while active.

Agility

0.85s cooldown
NormalBuffMax level 5

Deals no damage: builds SPEED while active.

Harden

0.85s cooldown
NormalBuffMax level 5

Deals no damage: builds DEFENSE while active.

Ember

0.52s cooldown
FireProjectileMax level 5

A fireball at the nearest enemy.

Evolution:Fire Blast· Requirement: Power

Flamethrower

0.7s cooldown
FireConeMax level 5

A short fan of flames that burns.

Evolution:Overheat· Requirement: Reflexes

Fire Spin

0.3s cooldown
FireOrbitMax level 5

Flames that spin around you. Constant defense.

Evolution:Sacred Fire· Requirement: Synthesis

Heat Wave

1.25s cooldown
FireBurstMax level 5

Explodes in flames in every direction.

Evolution:Eruption· Requirement: Vigor

Water Gun

0.44s cooldown
WaterProjectileMax level 5

A piercing jet. Reliable at any range.

Evolution:Scald· Requirement: Power

Bubble

1s cooldown
WaterBurstMax level 5

A fan of bubbles that slows whatever they touch.

Evolution:Surf· Requirement: Sprint

Hydro Pump

1.5s cooldown
WaterBeamMax level 5

A slow but devastating water blast.

Evolution:Hydro Cannon· Requirement: Power

Aqua Ring

0.9s cooldown
WaterBuffMax level 5

Deals no damage: builds health REGENERATION.

Vine Whip

0.62s cooldown
GrassMeleeMax level 5

Long-range whips in a wide arc.

Evolution:Power Whip· Requirement: Power

Razor Leaf

0.9s cooldown
GrassBoomerangMax level 5

Two leaves that fly out and back, cutting both ways.

Evolution:Leaf Storm· Requirement: Reflexes

Petal Blizzard

0.26s cooldown
GrassOrbitMax level 5

A cyclone of leaves spins widely around you.

Evolution:Petal Dance· Requirement: Synthesis

Grass Knot

0.55s cooldown
GrassAuraMax level 5

Roots that snare and pound everything near you.

Evolution:Frenzy Plant· Requirement: Vigor

Thunder Shock

0.4s cooldown
ElectricProjectileMax level 5

A lightning-fast bolt that pierces several enemies.

Evolution:Thunder· Requirement: Power

Discharge

0.45s cooldown
ElectricAuraMax level 5

A permanent electric field around you.

Evolution:Electric Terrain· Requirement: Armor

Thunderbolt

0.95s cooldown
ElectricChainMax level 5

A bolt that jumps from one enemy to the next.

Evolution:Zap Cannon· Requirement: Reflexes

Confusion

0.58s cooldown
PsychicProjectileMax level 5

A wave that homes in on its target.

Evolution:Psyshock· Requirement: Reflexes

Psybeam

1.15s cooldown
PsychicBeamMax level 5

A wide, heavy-hitting psychic beam.

Evolution:Future Sight· Requirement: Power

Psychic

1.35s cooldown
PsychicBurstMax level 5

A radial mental burst that seeks enemies.

Evolution:Expanding Force· Requirement: Magnet

Sludge

0.6s cooldown
PoisonProjectileMax level 5

Toxic sludge that poisons on impact.

Evolution:Sludge Bomb· Requirement: Power

Mud Shot

1.1s cooldown
GroundBurstMax level 5

Splashes mud around and slows foes.

Evolution:Earth Power· Requirement: Power

Gust

0.26s cooldown
FlyingOrbitMax level 5

Whirlwinds that escort you.

Evolution:Hurricane· Requirement: Sprint

Wing Attack

0.55s cooldown
FlyingMeleeMax level 5

A wide wing sweep that pushes foes back.

Evolution:Brave Bird· Requirement: Power

Body Slam

0.95s cooldown
NormalMeleeMax level 5

A full-weight tackle: slow, short and brutal.

Evolution:Giga Impact· Requirement: Power

Hyper Voice

1.15s cooldown
NormalBurstMax level 5

A sound wave that spreads in every direction.

Evolution:Uproar· Requirement: Reflexes

Poison Sting

0.34s cooldown
PoisonProjectileMax level 5

A quick poisonous sting.

Evolution:Poison Jab· Requirement: Sprint

Toxic

0.3s cooldown
PoisonTrailMax level 5

You leave pools of poison that badly poison whoever steps on them.

Evolution:Poison Gas· Requirement: Synthesis

Bulldoze

0.7s cooldown
GroundAuraMax level 5

Shakes the ground: damages and slows everything nearby.

Evolution:Earthquake· Requirement: Power

Bug Bite

0.42s cooldown
BugMeleeMax level 5

A quick bite in a short arc.

Evolution:X-Scissor· Requirement: Power

String Shot

1.1s cooldown
BugMineMax level 5

Leaves webs on the ground that trap and greatly slow whoever steps on them.

Evolution:Sticky Web· Requirement: Reflexes

Bug Buzz

0.45s cooldown
BugAuraMax level 5

A constant vibration that pounds everything nearby.

Evolution:Swarm· Requirement: Synthesis

Rock Throw

0.7s cooldown
RockProjectileMax level 5

A heavy boulder that pushes the enemy back.

Evolution:Stone Edge· Requirement: Power

Rock Slide

1.3s cooldown
RockMeteorMax level 5

Rocks fall from the sky onto nearby enemies.

Evolution:Stealth Rock· Requirement: Reflexes

Ice Beam

1.1s cooldown
IceBeamMax level 5

An icy beam that almost freezes foes solid.

Evolution:Blizzard· Requirement: Power

Powder Snow

0.55s cooldown
IceAuraMax level 5

A blizzard around you that slows foes.

Evolution:Icy Wind· Requirement: Sprint

Karate Chop

0.5s cooldown
FightingMeleeMax level 5

A sharp, powerful blow straight ahead.

Evolution:Close Combat· Requirement: Power

Aura Sphere

0.62s cooldown
FightingProjectileMax level 5

An energy sphere that never misses.

Evolution:Focus Blast· Requirement: Reflexes

Lick

0.48s cooldown
GhostMeleeMax level 5

A ghostly lick that briefly paralyzes.

Evolution:Shadow Punch· Requirement: Power

Shadow Ball

0.66s cooldown
GhostProjectileMax level 5

A shadowy orb that pierces several foes.

Evolution:Phantom Force· Requirement: Reflexes

Dragon Rage

1s cooldown
DragonBeamMax level 5

Draconic flames in a straight line.

Evolution:Draco Meteor· Requirement: Power

Dragon Dance

0.7s cooldown
DragonBuffMax level 5

Deals no damage: builds ATTACK faster than Swords Dance.

Fairy Wind

1s cooldown
FairyBurstMax level 5

A magical breeze in every direction.

Evolution:Moonblast· Requirement: Power

Dazzling Gleam

0.5s cooldown
FairyAuraMax level 5

A flash of light all around you.

Evolution:Misty Terrain· Requirement: Synthesis

Metal Claw

0.5s cooldown
SteelMeleeMax level 5

A steel swipe in an arc.

Evolution:Iron Head· Requirement: Power

Flash Cannon

1.05s cooldown
SteelBeamMax level 5

A piercing beam of metallic light.

Evolution:Steel Beam· Requirement: Armor

Bite

0.45s cooldown
DarkMeleeMax level 5

A quick bite that knocks foes back.

Evolution:Crunch· Requirement: Power

Dark Pulse

1.15s cooldown
DarkBurstMax level 5

A wave of dark energy in every direction.

Evolution:Snarl· Requirement: Sprint

Night Shade

0.5s cooldown
DarkAuraMax level 5

A shadow surrounds you and consumes what is near.

Evolution:Nightmare· Requirement: Synthesis

Bonemerang

0.95s cooldown
GroundBoomerangMax level 5

A bone that flies out and back, hitting hard.

Evolution:Bone Rush· Requirement: Power

Psycho Cut

0.8s cooldown
PsychicBoomerangMax level 5

Psychic blades that come back to you.

Evolution:Psychic Fangs· Requirement: Reflexes

Spikes

1.2s cooldown
GroundMineMax level 5

Scatters spikes that burst when stepped on.

Evolution:Fissure· Requirement: Power

Toxic Spikes

1.1s cooldown
PoisonMineMax level 5

Poison spikes that badly poison when they burst.

Evolution:Gunk Shot· Requirement: Synthesis

Hail

1.2s cooldown
IceMeteorMax level 5

Hailstones fall on enemies and slow them.

Evolution:Avalanche· Requirement: Reflexes

Meteor Mash

1.4s cooldown
SteelMeteorMax level 5

Two steel meteors that crush where they land.

Evolution:Magnet Bomb· Requirement: Power

Will-O-Wisp

3.5s cooldown
FireTurretMax level 5

Leaves a floating flame that fires on its own and burns.

Evolution:Inferno· Requirement: Reflexes

Substitute

4s cooldown
NormalTurretMax level 5

A decoy that stays behind shooting for you.

Evolution:Double Team· Requirement: Armor

Aerial Ace

0.75s cooldown
FlyingDashMax level 5

You dive and slash everything you pass through.

Evolution:Acrobatics· Requirement: Sprint

Flame Wheel

0.28s cooldown
FireTrailMax level 5

You run wrapped in fire, leaving a trail of flames.

Evolution:Flare Blitz· Requirement: Sprint

Bubble Beam

0.65s cooldown
WaterConeMax level 5

A short fan of bubbles that slows.

Evolution:Aqua Tail· Requirement: Power

Hex

0.9s cooldown
GhostChainMax level 5

A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed.

Evolution:Poltergeist· Requirement: Magnet

Move evolution

Some moves can evolve after reaching their listed maximum level and meeting the extra requirement shown on the card. The evolution appears as a level-up choice when the run satisfies the game’s conditions; it is not a separate move you can equip from this page.

PokeSurvivor is an unofficial fan-made game. This reference follows game data snapshot c31715d; balance and roster details may change in later builds. Source project